![]() Of course, the struggles are also an integral part of what makes the show informative. What we might look back on embarrassed later in our own lives is embraced with such confidence it’s hard not to see yourself in the characters. The kinds of wacky and silly adventures which we go on at a younger age are shown in all their splendor. The unabashed honesty with which the show approaches the child-at-heart attitude of Asakusa and other characters lends the series a big advantage in character building. The narrated interchange between the creators paints a portrait of the kind of conversations that result in the action we see in every anime we watch. The characters are creating a fight between a lone girl and a mech and construct believable concepts to ground the fight. ![]() Through such sequences, you get a sense of just how intermixed the story, world-building, and aesthetic are in producing anime. The early episodes tend to end on elaborate and musically rich sequences of animated concepts explored as if the characters were transported to an imaginary sandbox. Processes associated with the craft are laid out in detail, but done so in a style which emphasizes the magic of art form. From there, the three girls go through all of the hurdles found in the real-life animation industry. But with an anime club already existing at the school, they start a film club, or eizouken, to disguise their work on animated short films. The more money-minded Kanamori sees an opportunity for profit and the three of them team up to create a club to make anime. Soon enough, they’ve already combined Asakusa’s skill for backgrounds and concepts with Mizusaki’s skill for character design to make some cool stuff. Turns out that Mizusaki is a huge anime fan herself, which helps her and Asakusa get along quickly. You get to witness her fall in love with animation.įast-forward to high school, where Asakusa and her cunning friend Sayaka Kanamori cross paths with popular teen model Tsubame Mizusaki. One rainy day, she decides to watch anime while home alone, and in an instant, one creative mind clashes with a creative medium. She draws elaborate maps and imagines and sketches all kinds of action-packed scenarios, making all the sound effects herself. She goes around, exploring every nook and cranny. The story begins already establishing her overactive imagination as she moves to a new town that just begs to be explored by our curious protagonist. Midori Asakusa reminds me a lot of myself, not just when I was younger, but the person I continue to be today. It does for the industry much what Shirobako did, openly disclosing the ups and downs of the business, but in a way far more imaginative and stylistic than it’s predecessors. After ONA’s like Devilman and films like Ride Your Wave and The Night is Short, Walk on Girl, Masaaki Yuasa returned to TV anime for something truly special.Įizouken ni wa Te wo Dasu na, or Keep Your Hands Off Eizouken, might very well be one of the most uplifting, insightful, and inspiring shows I’ve seen in a very long time. However, no other show quite retained the same popularity and acclaim over time quite like Shirobako. ![]()
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